Sudden Strike II is the natural progression into sequel-land, appearing two years after the original game. The idea is good - it was an unaffected and unassuming RTS that did away with complex resource management, and simply allowed you to throw lots and lots of troops at the bad guys. ![]() Er, oh, well it wasn't a very good metaphor anyway. There's nothing particularly complicated or sophisticated about them: one pops out of the toaster and you eat it straight off, lovely and warm - Mmmn, cinnamon - and the other was popular, simple, and covered with a sugary topping. ![]() ![]() Sudden Strike was to the real-time strategy world what pop tarts is to breakfast.
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